A remote overflow exists in the Quake 3 Engine. The Quake 3 Engine fails to perform proper bounds checking of the 'remapShader' command resulting in a buffer overflow. With a specially crafted request, an attacker can cause arbitrary code execution resulting in a loss of integrity.
Classification
Location:
Remote/Network Access Required
Attack Type:
Input Manipulation
Impact:
Loss of Integrity
Exploit:
Exploit Available
Technical
An attacker must trick the victim to connect to a malicious game server in order to exploit this vulnerability.
Solution
Currently, there are no known upgrades, patches, or workarounds available to correct this issue.